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发表于 2005-1-14 21:39:48
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[watermark]進階篇0 L( p8 b, u7 |5 k( {) C/ M
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多邊形建模觀念與技術01* r0 {) [$ Y; V; o+ ~# I
http://140.130.49.169/ncyu/Polygons/poly1.wmv6 A' h/ i- O7 o7 c
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http://140.130.49.169/ncyu/Polygons/poly2.wmv
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nurbs 圓角round$ E' H: {6 t+ Q
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nurbs 導角1
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nurbs 導角3
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# f7 i6 J! X/ z1 C人體LOWPOLY製作 (一)
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人體LOWPOLY製作 (二)& q8 G; F, ^% ^( c1 z
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maya非線性動畫剪輯trax入門篇
: n8 A9 y @/ |/ z0 Lhttp://140.130.49.169/ncyu/Trax/TRAX01.wmv
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maya非線性動畫剪輯trax應用篇
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LION講師主講MAYA場景與燈光-01- ` H# d5 V0 w$ j7 O) G3 q+ H; j
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv
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) ]$ c+ A6 f, SLION講師主講-MAYA場景與燈光-02
W8 g" l; }1 \5 ?% Y1 l' V; Qhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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LION講師主講-MAYA場景與燈光-03& i+ g8 ~& s& J$ {) A
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv( ^$ G2 t q; T& R" p
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" m$ H+ ]/ J; ILION講師主講-MAYA場景與燈光-04
4 M9 H; ^( i8 G9 ?http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv
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# k `4 W& f7 ~( i, ZMental Ray卡通算圖(安裝篇)(上); Z( N, ]: ^+ L+ d, s8 v
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) x3 g4 c1 n. g) ^' PMental Ray卡通算圖(中)
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- N2 K# h) f, ^6 kMental Ray卡通算圖(下)
' s3 s3 Q. g( t$ v% S8 rhttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv
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簡易IK架設7 W/ z% m- E# g4 Z% C# T3 t
http://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv6 |0 |8 z- U' L* k1 [$ I
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6 H& R1 g" O/ Q剛體動力學2 Y. i% G! j3 v0 c* O6 P
http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv% b2 l; [1 m4 E5 C, X2 ]. t x
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http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
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剛體與分子碰撞+ t2 t/ {% c& M# [
http://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv
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彩繪紋理-單一物件0 V' Q6 t k, D7 ?+ M
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動畫基礎設定KEY
% |) y( M8 E% n% q$ `) L' thttp://140.130.49.169/ncyu/Animation/ANIMATION01.wmv
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MAYA材質Shader(雙面貼圖)' B1 T6 M! O u9 P6 A
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0 h- b n$ B) F0 hNURBS簡易應用 9 R( I. N- e: R& ^* u
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2005.1.13 13:44 检查连接状态...OK--fairylys
* G2 _3 }2 |+ x# r' e5 ^[ Last edited by fairylys on 2005-1-15 at 13:44 ] |
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