[watermark]進階篇& j r9 ]3 k0 M1 N: h
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多邊形建模觀念與技術01& G4 D- j& f9 E# C$ m& y
http://140.130.49.169/ncyu/Polygons/poly1.wmv
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* P b; \( W6 Z: U多邊形建模觀念與技術02$ a w7 D- @; [6 L
http://140.130.49.169/ncyu/Polygons/poly2.wmv
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! B6 C3 y# y" b5 K2 }+ fnurbs 圓角round
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nurbs 導角1) t) n/ W# m V9 z; c
http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv
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nurbs 導角2& Z1 Q- |( `- `3 \8 ]9 J
http://140.130.49.169/ncyu/Nurbs/nurbs%204.wmv
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" [( u" F) g) I# v4 `- Pnurbs 導角3
) M2 Q* }5 s) M" F" x4 yhttp://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv0 G' X' P, V: V. z) _9 ^: j& _
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nurbs 000點合併' l) N( E9 A8 A; _' l" m
http://140.130.49.169/ncyu/Nurbs/nurbs%202.wmv0 Z# \ m. b% j/ e ?. P" v. _2 Y/ L
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) P" J. _. a7 P人體LOWPOLY製作 (一), M$ M: ~1 {( s- r; ~9 ?
http://140.130.49.169/ncyu/Polygons/lowpoly1.wmv# w7 F$ V: ?) U8 y
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, |* v8 Z9 P6 S" n E人體LOWPOLY製作 (二)
$ ^7 S. {1 i6 X8 w& J) p' hhttp://140.130.49.169/ncyu/Polygons/lowpoly2.wmv
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$ q5 G* Y9 T& N3 f) A+ j/ Tmaya非線性動畫剪輯trax入門篇
3 d% a0 L/ K. D& Zhttp://140.130.49.169/ncyu/Trax/TRAX01.wmv
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2 o1 \6 [- J+ K% _/ b! m; ?maya非線性動畫剪輯trax應用篇 ! C, B( g/ P$ N+ W% G* H
http://140.130.49.169/ncyu/Trax/trax02-OK.wmv
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LION講師主講MAYA場景與燈光-01! E, j& _) d2 e9 Y6 L G
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv) J- S, ?. k' G% l7 {) A1 i x' t5 q; D
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LION講師主講-MAYA場景與燈光-02/ g1 o+ U8 m7 ?9 ~) `- S
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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LION講師主講-MAYA場景與燈光-03 b. e z$ J. Z/ L, C; T; D
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv- c& m G2 _! U9 H/ q
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LION講師主講-MAYA場景與燈光-04
9 y" e) D; [# U: M" Hhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv
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Mental Ray卡通算圖(安裝篇)(上)$ Q" ~/ Z: Z% i
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv
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- M& F. N1 D" ? x0 E! ZMental Ray卡通算圖(中); q" P8 n, w' N7 ?! i! k# `9 F7 ^3 W" O
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv
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Mental Ray卡通算圖(下); ]$ I- `$ F: J' [8 C7 {7 o$ S, _
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv2 c9 m5 d$ V; }- S! p( s
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簡易IK架設
' m) U8 h+ V( D: Z6 zhttp://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv
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剛體動力學
$ Q2 B, T' E( M- d5 V2 n4 ?http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv4 k! A* l( R% `0 c2 C
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剛體動力學之剛體約束% |6 H6 V2 p. R+ S1 f# `
http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
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' ?' `6 N9 y$ s, K6 M剛體與分子碰撞
, j( U( P8 |5 R) n) [2 e5 Jhttp://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv
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彩繪紋理-單一物件2 e9 r! z0 F* p, w* W
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv
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動畫基礎設定KEY
1 f+ ?8 ~6 `7 @- f+ H7 r8 [http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv( |1 i2 @ u, h, X+ X4 i7 A
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MAYA材質Shader(雙面貼圖), A9 R( J7 u* v* R$ L, A& c
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NURBS簡易應用 + F- i. B, c3 G/ @, G5 f
http://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark]
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3 G5 v: d! F$ ~# |1 `- S2005.1.13 13:44 检查连接状态...OK--fairylys & E" T2 w' v& @2 F: `8 \
[ Last edited by fairylys on 2005-1-15 at 13:44 ] |