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发表于 2005-1-14 21:39:48
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[watermark]進階篇
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7 p# n9 F4 [. _+ M: ~多邊形建模觀念與技術013 N' n! |2 j# |
http://140.130.49.169/ncyu/Polygons/poly1.wmv
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多邊形建模觀念與技術02- q; e D* u" j: C0 F# X/ O5 T
http://140.130.49.169/ncyu/Polygons/poly2.wmv2 \( x. g& g* S/ s- Q; ?
y7 E3 I. I) Q; P9 L8 s. n3 L7 c; Fnurbs 圓角round1 O; ^. L D# ]1 S& a; M! @
http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv8 V# T5 c! C4 J6 F7 q8 }
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nurbs 導角1
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nurbs 導角2% h5 S- f2 D3 u; J" a
http://140.130.49.169/ncyu/Nurbs/nurbs%204.wmv+ X, f; P4 T7 F& d
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nurbs 導角36 }' @" P4 A( S9 Z5 g+ t
http://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv
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nurbs 000點合併
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人體LOWPOLY製作 (一)
& [7 J5 a- H. @( J9 c; Hhttp://140.130.49.169/ncyu/Polygons/lowpoly1.wmv
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6 T1 ` s9 o9 j人體LOWPOLY製作 (二)
1 L, N; E0 W: z0 b2 Phttp://140.130.49.169/ncyu/Polygons/lowpoly2.wmv
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maya非線性動畫剪輯trax入門篇, Q9 K9 m! S" e! L( `& [8 J, r
http://140.130.49.169/ncyu/Trax/TRAX01.wmv( @ d6 |1 f* v, O8 p
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$ e2 D) _5 `9 ?7 _8 \. E9 e Gmaya非線性動畫剪輯trax應用篇
# ~! v/ D# O5 Ehttp://140.130.49.169/ncyu/Trax/trax02-OK.wmv# ^& V: U7 _: S" l
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4 Z( d# D4 V: g& o4 S% {) x( dLION講師主講MAYA場景與燈光-01# M9 @" R; ?' f3 n+ R# O
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv. k7 v, w3 g+ g9 C: X y l
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6 ~. h6 }: i# H3 a, {8 jLION講師主講-MAYA場景與燈光-02
$ J3 ?9 F R, o" s: w+ d& nhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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5 m( b5 C& O. s$ `- x) QLION講師主講-MAYA場景與燈光-03# M6 f: x( b5 W; @
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv
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LION講師主講-MAYA場景與燈光-04: x6 I0 \1 T; N5 o4 k/ o
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv3 {+ g8 d: r9 K7 {
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; G o- D( ?9 u _- eMental Ray卡通算圖(安裝篇)(上)
* k8 s; |% k. Ohttp://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv
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Mental Ray卡通算圖(中)9 g. w0 X# v4 j ]4 q2 R& |
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB2.wmv
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Mental Ray卡通算圖(下)+ n; }, p1 B$ S5 u( `
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB3.wmv
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1 z5 ]3 ?# R3 D: g簡易IK架設1 K, O5 Y3 ?+ Q) v
http://140.130.49.169/ncyu/CharacterSetup/E_IK.wmv# Y# n: `: i. X, t5 [; {- \- ^
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$ b$ V; a8 S. O1 V剛體動力學
% Y" X! @$ @( ]2 P( hhttp://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv P5 ~1 K1 h2 s* v
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剛體動力學之剛體約束
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剛體與分子碰撞 d4 H) O. i- r- ]8 k
http://140.130.49.169/ncyu/Dynamics/RigidBodies+Particles.wmv5 }" {! M8 K) [% {3 r
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彩繪紋理-單一物件0 n( d2 t0 O/ C7 X
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv" p- ^1 q& R o
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' p: o0 l* B: t, x/ b動畫基礎設定KEY
9 Z2 k; E- x; K" `/ \http://140.130.49.169/ncyu/Animation/ANIMATION01.wmv
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6 H3 |( i3 K3 i- p; q) N$ KMAYA材質Shader(雙面貼圖)
; z+ Q0 |0 F5 L) n5 ohttp://140.130.49.169/ncyu/shaders/TwoSidedTextures.wmv
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NURBS簡易應用 / h7 z0 Y8 r$ J% D, J h+ Z
http://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark] e# E$ `" q/ [) H
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2005.1.13 13:44 检查连接状态...OK--fairylys
* @; y, {+ {7 q[ Last edited by fairylys on 2005-1-15 at 13:44 ] |
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