[watermark]初階篇- e! O! Z, ]$ e: G E
- `+ h4 G2 }" ?* aMAYA基礎第一講http://140.130.49.169/ncyu/Basics/b1.wmv
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% f# G% a, y, V/ Z2 kMAYA基礎第八講http://140.130.49.169/ncyu/Basics/b8.wmv8 n) G# z( `4 |8 `! a2 j
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透明材質貼圖製作技巧(一) http://140.130.49.169/ncyu/shaders/trans1.wmv) M( v' A/ |7 s/ v
) ]) M" x. X* |& [' P1 G透明材質貼圖製作技巧(二) http://140.130.49.169/ncyu/shaders/trans2.wmv) ~6 _% ^) |( e g' |
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MAYA材質Shader(LayeredTexture)
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. S, C6 Y0 U4 f. I8 MMAYA材質Shader(MOVE)
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http://140.130.49.169/ncyu/shaders/Shader(move).wmv
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MAYA材質Shader(Ramp)6 U+ E! n; e4 [/ k5 L1 b& |& r
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MAYA材質Shader(Texture)# j2 y. a2 q4 I, \! p0 r
0 K' @! j& c2 Q" Z, Yhttp://140.130.49.169/ncyu/shaders/Shader(Texture).wmv
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, {, Y r" z4 |) _6 QMAYA材質displacementShader
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http://140.130.49.169/ncyu/shaders/Shader(displacementShader).wmv
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MAYA材質Shader(File)
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http://140.130.49.169/ncyu/shaders/Shader(file).wmv
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" v ]. S2 @ F* j, J, t1 F- FMAYA材質Shader(blendColors)
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7 q4 |% v3 B+ i: ?2 UMAYA材質Shader(Reverse-1)" R+ ?! J+ r4 \
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http://140.130.49.169/ncyu/shaders/Reverse1.wmv0 P( s5 p( |& s
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MAYA材質Shader(Reverse-2)* n2 b( _5 e* k7 v% X; ? Q
http://140.130.49.169/ncyu/shaders/Reverse2.wmv2 E1 H+ G# v3 P) h I8 [; u& s
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MAYA材質Shader(snow)
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http://140.130.49.169/ncyu/shaders/snow.wmv
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兩物件以上彩繪紋理. O% g: I( [, O# `$ y1 |, e
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http://140.130.49.169/ncyu/shaders/2ObjPaintTextures.wmv- b6 L' X4 g( R0 O& [9 `$ ]4 T
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MAYA材質Shader(ENVtextures)
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http://140.130.49.169/ncyu/shaders/ENVtextures.wmv
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5 n5 j# r9 P6 C/ L. M+ _ S在貼圖物件上彩繪
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http://140.130.49.169/ncyu/shaders/PaintEffectsOfTextures.wmv
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5 T, T" O) A4 W. ?: }MAYA材質Shader(SamplerInfo)
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http://140.130.49.169/ncyu/shaders/SamplerInfo.wmv8 b! c* A+ N1 a. w& B' s
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動畫批次算圖設定/ `1 P9 _/ p' U
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http://140.130.49.169/ncyu/Animation/ANIMATION03.wmv# x4 [& w7 `. K/ Y7 t( t# Y: ?, X
) V+ x, n' a4 _% \8 v$ e動畫曲線編輯視窗
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$ A! N7 G% K) Z8 t. g) q: Hhttp://140.130.49.169/ncyu/Animation/ANIMATION02.wmv[/watermark] |