[watermark]進階篇
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多邊形建模觀念與技術01) W0 v" o! W3 |2 \1 y
http://140.130.49.169/ncyu/Polygons/poly1.wmv+ F. K: |( l& U
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- |5 D4 I8 l, S* Q0 qhttp://140.130.49.169/ncyu/Polygons/poly2.wmv
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http://140.130.49.169/ncyu/Nurbs/nurbs%20.wmv
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nurbs 導角1
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http://140.130.49.169/ncyu/Nurbs/nurbs%205.wmv
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5 i9 Z! A/ N; B: \3 B- onurbs 000點合併
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: l& X7 w7 K2 ^& ~( H. y1 S人體LOWPOLY製作 (一)* B! G2 E+ E* z3 n$ C5 z7 Z7 K
http://140.130.49.169/ncyu/Polygons/lowpoly1.wmv8 L0 {+ r* _* r* B" a% L
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人體LOWPOLY製作 (二)
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) X% N) e( K! S/ e' s ~maya非線性動畫剪輯trax入門篇- X4 q* |& y: x( Q8 M
http://140.130.49.169/ncyu/Trax/TRAX01.wmv+ ?. P7 s1 L: H, v) b& \* O9 X
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maya非線性動畫剪輯trax應用篇 # f$ p! b8 F* K. y" v' j
http://140.130.49.169/ncyu/Trax/trax02-OK.wmv
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LION講師主講MAYA場景與燈光-01
" z$ p/ F# E3 F+ b& vhttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes1.wmv
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! I {' g' ~7 P! |! zLION講師主講-MAYA場景與燈光-02
6 x0 @; P! w! n) whttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes2.wmv
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, m/ L9 @/ f, r' FLION講師主講-MAYA場景與燈光-036 @5 E& ]) I8 a5 m- P
http://140.130.49.169/ncyu/light_scenes_Lion/light_scenes3.wmv
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& r% `9 L, ~& }$ eLION講師主講-MAYA場景與燈光-04
+ {" y8 d' Q5 A3 D, O5 chttp://140.130.49.169/ncyu/light_scenes_Lion/light_scenes4.wmv1 V* m+ f" D7 A% ~1 ?& y2 `5 E
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Mental Ray卡通算圖(安裝篇)(上)' ~; b- N9 Q V3 W, [3 J" m
http://140.130.49.169/ncyu/shaders/MRCUTOONTO/MRCUTOONTOWEB1.wmv1 f; R, ]0 s# i3 z _
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6 R$ ^( j. S. X7 a! ?. LMental Ray卡通算圖(中)
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7 F4 F( `" i2 ?8 q/ `Mental Ray卡通算圖(下)
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3 Y" A0 i+ ?6 Y( g* U" M# e簡易IK架設
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http://140.130.49.169/ncyu/Dynamics/RigidBodies.wmv/ K* i- w4 O8 @& Q$ F9 b4 I3 T" F, o3 H
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http://140.130.49.169/ncyu/Dynamics/RigidBodiesConstraint.wmv
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彩繪紋理-單一物件9 f$ A* B( ]6 [. E/ J
http://140.130.49.169/ncyu/shaders/PaintTextures.wmv
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http://140.130.49.169/ncyu/shaders/TwoSidedTextures.wmv
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http://140.130.49.169/ncyu/Nurbs/NURBSkn.wmv[/watermark]
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2005.1.13 13:44 检查连接状态...OK--fairylys
2 O- I4 y" N7 R; o2 z/ E) u7 @& P[ Last edited by fairylys on 2005-1-15 at 13:44 ] |